Texture Atlas Packer
TEX2ATL
Pack loose textures into optimized atlases with engine-ready metadata.
About
Drag in a pile of textures (or a whole folder) and it bin-packs them into a tight power-of-two atlas, then exports the sheet plus coordinate data for your engine.
Key features
- MaxRects packing — automatic best-fit sizing for high occupancy and minimal wasted space.
- Auto-split — spills into multiple sheets when everything won't fit.
- Edge extrude / gutter — kills texture bleeding at atlas seams.
- Metadata for every pipeline — generic JSON (pixel + normalized UVs for 3D UV-remapping), Unity & Unreal (TexturePacker JSON), and Godot (.tres AtlasTexture).
- Live preview — pan and zoom, hover to inspect any sprite's name and dimensions.
- Broad format support — PNG, JPG, WebP, and TGA, with recursive folder import.
How it works
Drop textures, pick a metadata format, and export the atlas plus data file.