PBR-to-Retro Texture Baker
PBR2PSX
Bake modern PBR material sets down into authentic PS1-era textures.
About
Load a PBR map set (albedo, normal, AO, roughness, metallic…), fake-light it into a single baked diffuse, then crush it to a retro look: low resolution, limited color, dithered.
Key features
- Auto material grouping — classifies maps by filename and groups them into materials.
- Fake-lit bake — combines albedo, normal, AO, roughness/metallic, and emission into one lit texture, with per-material light angle, intensity, and color.
- Authentic PSX pipeline — progressive downscale, color limiting (per-channel posterize or true indexed CLUT palettes), and Bayer / Floyd-Steinberg / Atkinson dithering.
- Presets — lock a consistent look across a whole texture set.
- Batch export — process a folder of materials and export them all at once.
How it works
Drop a PBR material set, tweak the lighting, set the PSX output (resolution, colors, dither), and export.